Update completed – beta

March 2, 2014

1 Speed control, account migration, name change, towers building at mayors, new ships and one freaking whale is done. Bunch of price, cannon fire rate and town defense algorithms were also tweaked. Shipyards now show 3d ships wobbling instead of an 2d image. So basically this is it. I need some testing, older version reverse compatibility checking, maybe few new screenshots and it will be ready for production update soon. Phew. Also, free version will also allow new ship “SLOOP OF WAR” which has firing power…which is good.

Ordem e Progresso

February 19, 2014

Untitled Progress is slow and painful as usual. After 10 years in development I still underestimate work involved. I will never learn. Anyway, game action now entirely on UDP, with twice the frequency and with no cursed TCP blocking all users should feel improvement. I hope. Also, maps are done! 7x and 27x zoom ins, with complete terrain data (it’s compressed into oblivion and streamed so no worries, game size will not increase due to this). All live players are shown in their colors as well as recent events such as shipwrecks and towns destroyed, with hints if from own empire. And all towns in their colors. So getting there. Also, due to great interest from a fan, there will be bunch new ships, Arab and Asian town models, including brand new towers, and one swimming whale! But first onto device migration and speed control… Targeting early March, but by now you are all very well aware of my estimation skills….

In the oven…

January 31, 2014

94a9c_ORIG-soon_honey_beer_bottleSo what am I doing lately? First and foremost, network issues are being addressed. From lessons learned, networking is being redone, which should boost responsiveness and connection quality significantly globally. Second, map will include zoom, nearby human players and recent action events. Thirdly, more ships. Thanks to incredible feedback from some, at least 5 new ship classes are coming into play. Fourth, players will be able to invest gold in town defence and build shooting towers. Such cities are not likely to be conquered by one player alone. Other small changes will include sail speed, account sync on multiple devices, moniker changes, some help  and ofc. performance and bug fixes. Oh yes, and some mythical islands may also appear from time to time. :)

SeaCraft is featured in Windows Phone Store!

January 20, 2014

a Yay, In surprise move, good people from Windows Phone store decided to feature Seacraft today in Indonesia, Malaysia, Tonga, Nepal, Solomon Islands, Thailand, Cambodia, Saint Kitts and Nevis and Tuvalu! Great success! :)

EDIT: Now also Bahamas, China, Fiji, Marshall Islands, Papua New Guinea, Bosnia and Herzegovina, Kenya and Malawi! Welcome everybody, come in, water is just fine!

Congrats to eViLdAd!

January 14, 2014

schatzkisteAfter 5 days of wandering Pacific, this old sea dog finally did it! He found the lost apple shaped island! Loot well deserved, Earl of Apple’s Eye! Godspeed and fair winds, eViLdAd!

Open call: Design a ship – save a seagull!

January 13, 2014

UntitledSo, new ships are ordered and will be delivered… eventually. Meanwhile, why don’t you try some 3D modelling yourself? I hereby publish all my game models under CC0 (do what you want) license. It’s really easy to start:

1) Download Blender
2) Download SeaCraft models.
3) Have fun!

If you wish, you are all more than welcome to send back any of your work to be included in upcoming versions of SeaCraft! If it is of any reassurance, I never did any 3D modeling before I did this, so if you have any free time and want to sail in your own ship type or design empire cities and vegetation – it’s your chance! Of course you are free to keep your models with full ownership privileges. :)